Interaktive Tischlandschaft

MARCH 2006

For the trade fair appearance of T-Systems at CeBit 2006 in Hannover, an animation of the complex processes in modern ICT infrastructures was produced.

By way of a miniature landscape comprising five interactive tables, moderators provided visitors with information on the four themes of Seamless Communication Services, Administration / Storage, Collaboration (R & D) and IT Management.

As a new element, real 3D models on the tables were integrated into the animation for the first time. Zooms from high-resolution aerial imagery landed precisely on the models and thereby combined reality with its simulation.

In cooperation with the Agentur Brandrelation, Cologne


JULY 2005

The BioCity in the Münster Zoo was inaugurated in July 2005 and comprises the International Centre for Turtle Protection, a research workshop for school children and a permanent exhibition about biodiversity. 235 MEDIA developed the concept for the mediatechnical-planning in cooperation with Heimatfabrik Kulturproduktion Münster, and they also produced eight partly interactive media installations:

– Cube-Station “Biodiversity” (interactive)
– “Whirl of images”
– Turtle-station
– Informative game “Bionic” (interactive)
– Walk of the animals (installation at the entrance)
– two audiostations, (outside and interactive)

In cooperation with Heimatfabrik Kulturproduktion Münster

Mercedes Benz Nutzfahrzeuge

CLIENT: Mercedes Benz
April 2005

For the utility vehicles IAA in Hannover in 2005, 235 MEDIA developed an extensive media concept for their trade fair appearance. It started with the formulation of a central theme, as well as the motto of the fair, progressed via the design of the separate entry and animation areas of the stand and carried on through to the overlapping stand and product communication.

As so-called “Highlight Communication”, 235 MEDIA developed a scanning unit which, as a robot module, impressively spotlighted the technical capabilities and features of the utility vehicles.

In cooperation with facts & fiction and Dreiform


February 2005

In a cooperation with the architectural firm Kulka, 235 MEDIA developed a Mediatecture concept for the new building at the Bosch company training center in Stuttgart.

With large-format projections onto the water surfaces of the central courtyard the interactive installation progresses synergically to the architecture. With simple actions, such as the clapping of their hands, visitors can control the projections. The images blend with the water surface and take an associative reference to the products and services manufactured and offered by the Bosch company.

Architekturbüro Kulka

Video et Cogito

JULY 2004

Thanks to a new conservation strategy, video works from the early years of video art are accessible to the public again. The Ludwig Forum für Internationale Kunst in Aachen shows refurbished artists’ videos from the museum’s collection in its exhibition Video et Cogito from July 2, 2004. The Ludwig Forum is Germany’s first art collection undertaking concrete measures for the protection of its valuable artists’ video collection in co-operation with 235 MEDIA.

The custom conservation strategy was developed at 235 MEDIA in Cologne with the support of specialised video technicians and a graduate restorer. The strategy is applicable to other collections, too, and creates the basis for a continued restoration of video art works. Additionally, the exhibition presents extensive information documenting the process of conservation and underlines the before/after effect in a series of photographs.

The development was made possible within the settings of the MedienKunstArchiv project for the conservation and digital archiving of video art tapes. The MedienKunstArchiv project (MKA) is supported by the German Kulturstiftung des Bundes (Federal Cultural Foundation) and the Kunststiftung NRW (North Rhine-Westphalia Art Foundation) and will make video art accessible online to the public for the first time. In a first stage, some 1,100 artists’ videos shall be digitised and entered into an online archive by the end of the year.

Pizza Tisch


The development of the interactive table shown here for the catering industry was one of the pilot projects of 235 MEDIA ® evolution, intended to optimally combine elements from art, design and technology. The product qualities of the system are geared to the needs of gastronomy with regard to aesthetic-sensory quality, involvement, emotion and function, moods, etc. The interactive processes create new moments of experience, which redefine the relationship between space and user, between real and virtual communication levels.

The basic concept includes a menu selection, which can be tailored to different needs. As in a modular system the application is extensible, eg through games, video or camera recordings or the associative visualisation of the proposal. In addition, there are various possibilities to influence the spatial environment: different sensors allow, for example, interactive illumination control or influence on the sound level.

The presentation should provide an idea of the manifold possibilities for the use of interactive tables in the field of gastronomy. In concrete applications these opportunities would be customised to individual needs and space specifications.